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#X text 8 6 1) Given harmonically related sinusoids \, find the maximum inter-onset time that will allow perceptual fusing when the sinusoids are played in an ascending arpegio with quick attacks (20 msec peak \, 1000 msec duration) and slow attacks (500 msec peak \, 1000 msec duration).; #X text 12 175 Directions:; #X text 12 240 2) Set the peak location to 20 msec.; #X text 12 318 4) If you hear a single note of changing timbre \, increase the inter-onset time. If you hear an arpegio \, decrease the inter-onset time. Play the arpegio and decide if you hear a fused note or an arpegio. Repeat this step until you find the maximum inter-onset time that allows perceptual fusing.; #X text 12 201 1) Make sure the signal type is set to harmonic \, choose a base frequency \, and set the duration to 1000 msec.; #X text 12 396 5) Repeat steps 3-4 with a peak location of 500 msec. ; #X text 12 266 3) Set the inter-onset time to something arbitrary \, play an ascending arpegio using the button above \, then decide if you hear an arpegio or a single note of changing timbre.; #X restore 22 355 pd question1; #N canvas 189 0 429 428 question2 0; #N canvas 0 22 382 167 graph2 0; #X obj 50 32 bng 15 250 50 0 timb-arp_up empty Ascending 20 8 0 10 -262144 -1 -1; #X obj 51 105 bng 15 250 50 0 timb-arp_dn empty Descending 20 8 0 10 -262144 -1 -1; #X coords 0 1 100 -1 120 70 1; #X restore 132 85 graph; #X text 11 156 Directions:; #X text 4 6 2) Given harmonically related sinusoids using the envelopes from question 1 \, find the maximum inter-onset time that will allow perceptual fusing when the sinusoids are played in a descending arpegio. How do these results compare to the results from question 1?; #X text 11 221 2) Set the peak location to 20 msec.; #X text 11 325 4) If you hear a single note of changing timbre \, increase the inter-onset time. If you hear an arpegio \, decrease the inter-onset time. Play the arpegio and decide if you hear a fused note or an arpegio. Repeat this step until you find the maximum inter-onset time that allows perceptual fusing.; #X text 11 182 1) Make sure the signal type is set to harmonic \, choose a base frequency \, and set the duration to 1000 msec.; #X text 11 247 3) Set the inter-onset time to the inter-onset time that caused perceptual fusing with this peak location in question one. Play a descending arpegio using the button above. Decide if you hear an arpegio or a single note of changing timbre.; #X text 11 403 5) Repeat steps 3-4 with a peak location of 500 msec. ; #X restore 22 377 pd question2; #X text 10 274 To access the patch for; #X text 11 290 a question \, click the; #X text 11 306 appropriate box below.; #N canvas 187 0 431 428 about 0; #X text 7 32 This patch plays six sinusoids of equal amplitude in either ascending or descending arpegios. Each sinusoid is enveloped by a triangular window. You can set the peak's location in time with the peak location box. By setting the peak location to a small number compared to the duration of the note \, you can achieve a rapid onset and a long decay. Increasing the peak location will produce notes of slower onset. You can set the inter-onset time of the arpegiated notes to make the arpegios slow (with a long interonset time) or fast (with a short interonset time). All times are in milliseconds \, so 1000 msec will be 1 second. ; #X text 7 192 You can choose to have the sinusoids either be harmonic or inharmonic. In either case you can set the fundamental frequency. Inharmonic sinusoids in this patch are produced by randomly detuning the partials of a harmonic sinusoid.; #X text 7 8 Timbre Lab; #X restore 22 333 pd about; #N canvas 188 0 431 428 question3 0; #N canvas 0 22 386 171 graph2 0; #X obj 60 64 bng 15 250 50 0 timb-arp_up empty Ascending 20 8 0 10 -262144 -1 -1; #X coords 0 1 100 -1 120 70 1; #X restore 119 73 graph; #X text 11 156 Directions:; #X text 11 221 2) Set the peak location to 20 msec.; #X text 11 325 4) If you hear a single note of changing timbre \, increase the inter-onset time. If you hear an arpegio \, decrease the inter-onset time. Play the arpegio and decide if you hear a fused note or an arpegio. Repeat this step until you find the maximum inter-onset time that allows perceptual fusing.; #X text 11 403 5) Repeat steps 3-4 with a peak location of 500 msec. ; #X text 11 182 1) Make sure the signal type is set to inharmonic \, choose a base frequency \, and set the duration to 1000 msec.; #X text 11 247 3) Set the inter-onset time to the inter-onset time that caused perceptual fusing with this peak location in question one. Play an ascending arpegio using the button above. Decide if you hear an arpegio or a single note of changing timbre.; #X text 9 4 3) Using the envelopes from question 1 \, find the maximum inter-onset time that will allow perceptual fusing when the inharmonically related sinusoids are played in an ascending arpegio.; #X restore 22 400 pd question3; #X text 64 142 Freq; #X text 63 215 duration; #X text 64 192 peak location; #X text 63 236 inter-onset time; #N canvas 200 0 418 428 help 0; #X obj 11 89 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X obj 6 24 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1 ; #X floatatom 11 170 5 0 0 0 - - -; #X obj 11 373 vsl 15 40 0 127 0 0 empty empty empty 0 -8 0 8 -262144 -1 -1 0 1; #X text 6 2 Interface Help; #X text 30 23 Bang; #X text 31 89 Toggle; #X text 52 169 Number Box; #X text 35 371 Slider; #X text 11 41 A bang is a button that has no state (see toggle) and is used to trigger something. Clicking on one should do whatever the label next to it says.; #X text 11 109 A toggle is a button that has state (it either has an X in it or it does not). Toggles are often used as on/off switches \, with an X indicating that something has been turned on.; #X text 11 193 A number box lets you set values. You can enter things into a number box in two ways. The easiest way to enter a specific number is to click in the box \, type the desired number \, then press return. If would like to scroll through settings \, you can click in the box and move the mouse up or down while holding down the (left) button. This will scroll through by ones. To scroll through by hundredths \, hold down the shift key while scrolling. If a box won't let you scroll below or above a particular number \, it has been set not to let you slide past that number for some reason. Wile you can probably type the number in and have it work \, it might be a bad idea \, since the boundary was put there for a reason.; #X text 34 404 the slider bar up or down to change its value.; #X text 34 390 Sliders work a lot like number boxes. Click and drag ; #X restore 114 400 pd help;