SCALABLE CITY
Somewhere between media art, scientific visualization and computer gaming
a new territory of expression is emerging. Visual arts professor and CRCA
Director, Sheldon Brown, works in an atelier setting with students,
post-grad arts researchers, and industry partners to create new
expressive possibilities by extending the technologies of computer
gaming.
The Scalable City is a series of projects which explore the condition
of urbanism as input and output for algorithmic processes. A new urban
environment is created that is the result of a data visualization
pipeline.
The Scalable City had it's first official version 1.0 release at the Ars Electronica Center in Linz, Austria beginning on August 30, 2006. This project opened in conjunction with the Ars Electronica Festival 2006, and it will be on exhibit for one year.
The Scalable City was shown by the Experimental Game Lab at the Game Developers Conference, March 5-9 2007, in San Francisco and was presented at Shanghai MOCA March 5, 2007 through April 20, 2007.
The Scalable City will be among works exhibited at the Speculative Data and the Creative Imaginary: shared visions between art and technology at the National Academy of Sciences Rotunda Gallery in Washington D.C. June 3 to August 24, 2007. The summer long exhibition has been organized as part of the ACM Creativity and Cognition Conference to be held in Washington D.C. June 13 to 15, 2007. The exhibited works focus on computer mediated experiences, technology development, aesthetic practices and cultural criticality.
Sheldon Brown, Experimental Game Lab Director; Alex Dragulescu, Manager;
Mike Caloud, Visual Arts Graduate Student, Chancellor's fellow; Carl
Burton, Visual Arts Graduate Student; Joey Hammer, Computer Science
Graduate Student, Calit2 Undergraduate and Graduate Fellow; and Erik
Hill, Computer Science Graduate Student, Calit2 Graduate Fellow,
"The Scalable City" Experimental Game Lab, Reconfigurable Studio #6
URL: http://crca.ucsd.edu/sheldon/scalable/
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