The project was the visualization of the new Cal-(IT)2 building through the creation of an interactive 3D model and multi-media animations.
One of the most important issues dealt with was the conversion
between data types.
It is theoretically
possible to describe in words the entire building, down to every nut
and bolt. The same information may be arranged (as is typical) into
a series of two dimensional line drawings showing wall elevations,
and floor and ceiling plans along with written notes. The data was
in this (latter) form when we began working with it.
From notated two
dimensional plans, we constructed 3D models of the building (this
was achieved primarily by visual arts graduate student Matt Hope).
The 3D models were then rebuilt and optimized to run in a real-time
interactive environment. In addition, the optimized models were textured;
the notes accompanying the original drawings were realized as texture
maps – carpeting, aluminum panels, colored glass etc. (These
two steps were my primary responsibility.) Finally, the fully textured
and optimized models were placed into an interactive environment.
The environment was controlled with a custom built ‘scripter’
(created by computer science graduate student Craig Donner).
Currently,
the generic upper floor model has been developed to allow
full user interactivity. The remaining models are visualized through a series of movies and are in the process of being integrated into the interactive environment.
Ben Maggos, September 2003
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