Project Overview

The project was the visualization of the new Cal-(IT)2 building through the creation of an interactive 3D model and multi-media animations. One of the most important issues dealt with was the conversion between data types.

It is theoretically possible to describe in words the entire building, down to every nut and bolt. The same information may be arranged (as is typical) into a series of two dimensional line drawings showing wall elevations, and floor and ceiling plans along with written notes. The data was in this (latter) form when we began working with it.

From notated two dimensional plans, we constructed 3D models of the building (this was achieved primarily by visual arts graduate student Matt Hope). The 3D models were then rebuilt and optimized to run in a real-time interactive environment. In addition, the optimized models were textured; the notes accompanying the original drawings were realized as texture maps – carpeting, aluminum panels, colored glass etc. (These two steps were my primary responsibility.) Finally, the fully textured and optimized models were placed into an interactive environment. The environment was controlled with a custom built ‘scripter’ (created by computer science graduate student Craig Donner).

Currently, the generic upper floor model has been developed to allow full user interactivity. The remaining models are visualized through a series of movies and are in the process of being integrated into the interactive environment.

Ben Maggos, September 2003

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Movies

(Click on the small animation to see a QuickTime movie. You will need the MPEG4 decoder.)


Exterior Model 2

Exterior of the building. Camera flies around the outside of the building.



New Media Arts Wing

New media arts wing. Ground floor. Camera flies around the structure.



Exterior Model 1

Exterior of the building. Camera flies around the outside of the building.



Exterior Model 2

Exterior of the building. Camera flies around the outside of the building, zooming in and out.



First Floor Model 1

The entire first floor. The camera loops slowly around the whole floor.



First Floor Model 2

The entire first floor. The camera loops around while the various structural elements fly apart.



Generic Upper Floor 1

Fully textured and shaded upper floor model. The camera flies around the model.



Generic Upper Floor 2

Fully textured and shaded upper floor model. The camera flies through the model.



Staircase

Staircase. Center of the building. Switches from model to wireframe and back again.


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Pictures

(Click on the small pictures to see larger versions.)

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