ALUMNI SIGHTINGS
CRCA and UCSD are very proud of the alumni that have gone on to various positions and careers. This page documents alumni news and "sightings", where past CRCA researchers and associates have been showcased in exhibitions, festivals, performance events, publications, and other venues and vehicles. We hope you will send us your alumni sighting or notice of professional activity to keep the list growing and current. If appropriate, we will place your notice on this website and in the next issue of the CRCA newsletter. Email crca@ucsd.edu.

Information about the New Computing Arts Alumni Chapter is coming soon!
UCSD Presence in Rhizome ArtBase 101
Several UCSD faculty and alumni are part of the RHIZOME ArtBase 101, on display at the New Museum of Contemporary Art in New York City from June 23 - September 10, 2005. RHIZOME ArtBase 101 presents the diverse areas and approaches to Internet based art-making including software, gaming, websites and installations. The exhibition draws from the Rhizome.org’s online archive of new media art, and showcases forty artworks. CRCA/UCSD alumni involved in the show include Mark Daggett’s (‘01) “Carnivore Is Sorry” (2001) project within the theme of Data Visualization and Database, and Brody Condon (‘01) under Games for “Adam Killer” (2000).
Also featured are visual arts faculty member, Amy Alexander for “theBot” (2000) under the Software Art theme, and current PhD candidate in VA, Eduardo Navas who re-contextualized selections from “The Andy Warhol Diaries”, is included in the Online Celebrity category.
BLOWHARD is is a custom hardware/software interactive game-art system developed by Sky Frostenson (‘93) and Ryan Schoelerman. The project is an investigation into the rhetoric of fear culture, exploiting this carefully crafted atmosphere of anxiety by redeploying it in a two-player game format. Players compete by breathing into a specially crafted CPR mask, where a breath sensor translates cumulative respiration into the player’s current level of anxiety, shown on the screen in the same friendly color-coded system used by the Department of Homeland Security’s Threat Advisory System. Simply hyperventilating won’t work -- players must increase their anxiety level gradually, moving up one stage at a time. As the level increases, the media responds, with the video becoming more intense in an effort to match the player’s state of mind. The first player to get to the top, wins! Then get prepared for a special advisory alert message from the President of the United States of America!
Lisa Hutton (‘95), is presenting her recent work, “Actions (after Lewitt, Baldessari, and Kaprow)” as part of Digital Visions 2005. Digital Visions 2005 is a juried online exhibition coordinated by the University of British Columbia. An essay about Hutton’s work and this project appear on the exhibition website.
“All we are is hexadecimal information in a digital world.”
Aaron Blomberg, ICAM graduate (‘05)
“Untitled: Hexadecimal Information”, image above, was presented by Aaron at the Best of ICAM event, June, 2005. The installation of 17-computer monitors with sound, was presented in a 9x9x9 room Blomberg built in the Mandeville Annex Gallery. This project, and others by ICAM 2005 students, are featured on the Calit2 website.
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